Tuesday 1 June 2010

Social city in perspective

Ok, I know it's a bit sad but I like playing Social city. It's free and simple and it's web based so I can play from any where. So I wanted to know the contracts with the best profit per hour, the residential buildings with the best population for coins spent. That kind of stuff. Heck I might aswell be effiicient so I can afford more stuff.

So I found that this had all been done for me. In Which Social City contract should I accept? Chao Lam answers these questions and a lot more. He created a public online spreadsheet and put all this information there. So all I have to do is check it out to figure out what is the best to buy.

Anyway, being lazy and a web programmer, I thought I could build on this work and make it even easier to figure out what to do. So I've hooked the spreadsheet up to a graphing tool to turn the numbers into images and make these decisions no brainers.

Contracts
So what contract should you choose. Check out the figure below. It doesn't include the actual time the contract runs. The format the time was entered isn't understood by the chart. But you can figure out all you need.



Residential
So what residential buildings to buy? I only care about those I can buy with coins. So I've excluded those bought with Social City bucks. It's pretty clear that I should now be buying italian villas when I can. Nothing else even comes close in terms of bringing people to my city.


Leisure
Leisure is interesting because you need it to allow more people into your city but it can also get you profit. So firstly lets see which buildings give you the most smiles (inhabitants) per coin spent.



Profit/hr
Yep, you can collect profit from buildings so they can earn you money. Sometimes they are almost as good as contracts with the added bonus that their profit doesn't expire. Most earn you cash per day or every 20 hours but a couple give a return every hour. The royal casino, as shown in the graph below, is by far the highest earner you can have.


Terrain
Terrain is just about increasing the number of inhabitants (smiles) your city can sustain. I've ignored the inhabitants/cost ratio because by using the graphs above you can ensure you have plenty of cash coming in. Then you just want to maximise the inhabitants per square of space in your city. so the graph below makes this really easy for you.

No comments: